Nintendo 64 Accessories
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Nintendo 64 accessories are first-party
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
hardwareand third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the
64DD The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The ...
Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the
controller Controller may refer to: Occupations * Controller or financial controller, or in government accounting comptroller, a senior accounting position * Controller, someone who performs agent handling in espionage * Air traffic controller, a person ...
plus its own expansions for storage and rumble feedback; and the RAM-boosting Expansion Pak for big improvements in graphics and gameplay. Third-party accessories include the essential game developer tools built by SGI and SN Systems on Nintendo's behalf, an unlicensed SharkWire online service, and unlicensed cheaper counterparts to first-party items. In the
fifth generation of video game consoles The fifth-generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993 to March 23, 2006. For home c ...
, the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
had a market lifespan from 1996 to 2002.


First-party

First-party Nintendo 64 accessories have a product code prefixed with NUS, short for "Nintendo Ultra Sixty-four".


Controller

The Nintendo 64 controller (NUS-005) is an "m"-shaped controller with 10 buttons (A, B, C-Up, C-Down, C-Left, C-Right, L, R, Z, and Start), one analog stick in the center, a digital directional pad on the left side, and an extension port on the back for many of the system's accessories. Initially available in the seven colors of gray, yellow, green, red, blue, purple, and black, and it was later released in translucent versions of those colors except gray.


Controller Pak

The (NUS-004) is the console's
memory card A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices. They allow adding memory to such devices using a card in a so ...
, comparable to those of the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
and
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
. Compatible games can save player data to the Controller Pak, which plugs into the back of the
Nintendo 64 controller The Nintendo 64 controller (model number: NUS-005) is the standard game controller for the Nintendo 64 home video game console. Manufactured and released by Nintendo on June 23, 1996, in Japan, in late 1996 in North America, and 1997 in Europe, ...
(as do the Rumble and
Transfer Pak The Transfer Pak is a removable accessory for the Nintendo 64 controller that fits into its expansion port. When connected, it allows for the transfer of data between supported Nintendo 64 (N64) games and Game Boy or Game Boy Color (GBC) games. By ...
s). The Controller Pak was marketed for exchanging data between Nintendo 64 owners, because data on the game cartridge can not be transferred. The original models from Nintendo have 256 kilobit (32KB) of battery backed SRAM, split into 123 pages with a limitation of 16 save files, but
third-party Third party may refer to: Business * Third-party source, a supplier company not owned by the buyer or seller * Third-party beneficiary, a person who could sue on a contract, despite not being an active party * Third-party insurance, such as a Ve ...
models have much more, often in the form of 4 selectable memory banks of 256kbits. Games occupy varying numbers of pages, sometimes using the entire card. It is powered by a common
CR2032 A button cell, watch battery, or coin battery is a small single-cell battery shaped as a squat cylinder typically in diameter and high — resembling a button. Stainless steel usually forms the bottom body and positive terminal of the cell; i ...
battery. Upon launch, the Controller Pak was initially useful, and even necessary for early games. Over time, the Controller Pak lost popularity to the convenience of a battery backed SRAM or
EEPROM EEPROM (also called E2PROM) stands for electrically erasable programmable read-only memory and is a type of non-volatile memory used in computers, usually integrated in microcontrollers such as smart cards and remote keyless systems, or as a ...
in some cartridges. Because the
Nintendo 64 Game Pak Nintendo 64 Game Pak (part number NUS-006) is the brand name of the consumer ROM cartridge product that stores game data for the Nintendo 64, released in 1996. As with Nintendo's previous consoles, the Game Pak's design tradeoffs were intended to ...
format also allows saving data on supported cartridges, few first-party and second-party games use the Controller Pak. The vast majority are from
third-party developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
s. This is most likely due to the increased production and retail costs which would have been caused by including self-contained data on the cartridge. Some games use it to save optional data that is too large for the cartridge, such as ''
Mario Kart 64 is a kart racing video game developed and published by Nintendo for the Nintendo 64. It was also released for the iQue Player in China in 2003. The game is the second main entry in the ''Mario Kart'' series and is the successor to ''Super Mari ...
'', which uses 121 of the total 123 pages for storing
ghost A ghost is the soul or spirit of a dead person or animal that is believed to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to rea ...
data, or ''
International Superstar Soccer 64 ''International Superstar Soccer 64'' (officially abbreviated as ''ISS 64'', originally released in Japan as and then later adapted as ) is a video game developed by Konami Computer Entertainment Osaka in the '' International Superstar Soccer'' ...
'', which uses the entire cartridge's space for its save data. ''
Tony Hawk's Pro Skater ''Tony Hawk's Pro Skater'', released as ''Tony Hawk's Skateboarding'' in the UK, Australia, New Zealand and parts of Europe, is a skateboarding video game developed by Neversoft and published by Activision. It was released for the PlayStation (c ...
'' uses 11 pages. ''
Quest 64 ''Quest 64'' (''Holy Magic Century'' in Europe, Australia and New Zealand, in Japan) is a role-playing video game developed by Imagineer for the Nintendo 64. It was released in North America in June 1998 by THQ, Europe in September 1998 by Kon ...
'' and ''
Mystical Ninja Starring Goemon ''Mystical Ninja Starring Goemon'' is a platform action-adventure video game released by Konami for the Nintendo 64 on August 7, 1997 in Japan, April 16, 1998 in North America, and 18 April 1998 in Europe as the fifth entry in the ''Ganbare Goem ...
'' use the Controller Pak exclusively for saved data. The Japan-only game '' Animal Forest'' uses the Controller Pak to travel to other towns. Following the 1996
Christmas shopping season The Christmas season or the festive season (also known in some countries as the holiday season or the holidays) is an annually recurring period recognized in many Western and other countries that is generally considered to run from late Novembe ...
, '' Next Generation'' reported "impressive sales of the memory pack cartridges despite the lack of available games to take advantage of the $19.99 units".


Jumper Pak

The Jumper Pak (NUS-008) is a filler that plugs into the console's memory expansion port. It serves no functional purpose other than to terminate the
Rambus Rambus Incorporated, founded in 1990, is an American technology company that designs, develops and licenses chip interface technologies and architectures that are used in digital electronics products. The company is well known for inventing RDR ...
bus in the absence of the Expansion Pak. This is functionally equivalent to a continuity RIMM in a Rambus motherboard filling the unused RIMM sockets until the user upgrades. All Nintendo 64 consoles were shipped with the Jumper Pak installed. Replacement Jumper Paks were not sold individually in stores and could only be ordered through Nintendo's online store. The system requires the Jumper Pak or Expansion Pak, or there is no display.


Expansion Pak

The (NUS-007) consists of 4 MB (megabytes) of random access memory (RAM)—which is
RDRAM Rambus DRAM (RDRAM), and its successors Concurrent Rambus DRAM (CRDRAM) and Direct Rambus DRAM (DRDRAM), are types of synchronous dynamic random-access memory (SDRAM) developed by Rambus from the 1990s through to the early 2000s. The third-generati ...
, the same on the console motherboard—increasing the console's RAM from 4 MB to 8 MB of contiguous main memory. It is installed in a port on top of the console and replaces the pre-installed Jumper Pak, which is simply a Rambus terminator. Originally designed for the
64DD The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The ...
disk drive's larger multimedia workstation applications, the Expansion Pak was launched separately in Q4 1998 and then bundled with the 64DD's delayed December 1999 launch package in Japan. The Expansion Pak was bundled with ''
Donkey Kong 64 ''Donkey Kong 64'' is a 1999 platform game developed by Rare and published by Nintendo for the Nintendo 64. It is the first 3D game in the '' Donkey Kong'' series. As the gorilla Donkey Kong, the player explores themed levels to collect it ...
'', and in Japan, the Expansion Pak additionally was bundled with '' The Legend of Zelda: Majora's Mask'' and ''
Perfect Dark ''Perfect Dark'' is a first-person shooter developed and published by Rare for the Nintendo 64 video game console in 2000. The first game of the '' Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research ...
''. It was bundled with an "ejector tool" (NUS-012) meant for removing the original Jumper Pak. Game developers found ways to use the increased memory, including greater visual appeal. The Expansion Pak is required in order to run both ''Donkey Kong 64'' and ''Majora's Mask''. ''Perfect Dark'' blocks access to content, including the single-player campaign, when no Expansion Pak is present, and the game's packaging states that "approximately 35%" of the game is available in that case. It is required for all
64DD The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The ...
software. In '' StarCraft 64'', it is needed to unlock levels from the ''
Brood War ''StarCraft: Brood War'' is the expansion pack for the military science fiction real-time strategy video game ''StarCraft''. Released in December 1998 for Microsoft Windows and June 1999 for Mac OS, it was co-developed by Saffire and Blizzard E ...
'' add-on from the PC version. ''
Quake II ''Quake II'' is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the ''Quake'' series, but not a direct sequel to '' Quake''. The game's storyline is continued in its ...
'' features higher color depth and better performance, but not a higher resolution, with the Expansion Pak. In the vast majority of games with support, such as '' Castlevania: Legacy of Darkness'' and ''
Indiana Jones and the Infernal Machine ''Indiana Jones and the Infernal Machine'' is an action-adventure video game by LucasArts released in 1999. The first 3D installment in the series, its gameplay focuses on solving puzzles, fighting enemies, and completing various platforming sec ...
'', the Expansion Pak is merely used as additional frame buffer memory to enable various high-resolution (usually interlaced) mode options at a performance cost, in some cases dramatically so. This use of the Expansion Pak can be attributed to ease of implementation and games that mainly target the stock console; additional RDRAM cannot be easily used to circumvent other bottlenecks of the console, such as the small texture cache. The of ''
Space Station Silicon Valley ''Space Station Silicon Valley'' is a platform video game developed by DMA Design and published by Take-Two Interactive. It was originally released for the Nintendo 64 in October 1998. An adaption of the game for Game Boy Color was developed by ...
'' may crash in certain places if the Expansion Pak is present. IGN celebrated the Nintendo 64 industry's methods in launching and supporting the Expansion Pak for making a high-impact accessory with "immediate and noticeable", though mostly optional, effects.


Rumble Pak

The (NUS-013) provides haptic feedback by vibration. It is powered by two AAA batteries and connects to the controller's expansion port. It was released in 1997 for the new game ''
Star Fox 64 known as ''Lylat Wars'' in the PAL regions, is a 3D rail shooter video game developed by Nintendo for the Nintendo 64. It is the second installment in the ''Star Fox'' series and a reboot of the original ''Star Fox'' for the Super Nintendo Ente ...
'', with which it was originally bundled.


Transfer Pak

The Transfer Pak (NUS-019) plugs into the controller to transfer data between supported Nintendo 64 games and
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
or
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
games. It was released in Japan in August 1998, bundled with the game '' Pocket Monsters' Stadium'', and in North America and Europe in February and April 2000 respectively, where it was similarly bundled with ''
Pokémon Stadium ''Pokémon Stadium'', known in Japan as is a strategy video game developed and published by Nintendo for the Nintendo 64. First released in Japan on April 30, 1999, it was later released as the first ''Stadium'' title in Western regions the foll ...
''.


Wide-Boy64

Developed by
Intelligent Systems is a Japanese video game developer best known for developing games with Nintendo and the ''Fire Emblem'', ''Paper Mario (series), Paper Mario'', ''WarioWare'', and ''Wars (series), Wars'' video game series. Originally, the company was headqua ...
, the Wide-Boy64 is a series of adapters similar to the
Super Game Boy The is a peripheral that allows Game Boy cartridges to be played on a Super Nintendo Entertainment System console. Released in June 1994, it retailed for $59.99 in the United States and £49.99 in the United Kingdom. In South Korea, it is calle ...
that plays
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
games. The device was never sold in retail to general consumers and was only provided to developers and the gaming press. Two major versions of Wide-Boy64 were released: the CGB for Game Boy and
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
games, and the updated AGB for those and
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
Game Paks. The gaming press used it to capture screen shots more easily. Like the Super Game Boy and
Game Boy Player The (DOL-017) is a GameCube peripheral developed by Nintendo which enables it to play Game Boy, Game Boy Color, and Game Boy Advance cartridges, allowing those games to be played on a television. It connects via the high speed parallel port at ...
, the game screen is surrounded by a template mimicking the appearance of the portable system. It was used for final matches at the ''Pokémon'' League Summer Training Tour '99. Developers and magazines could purchase one directly from Nintendo at a cost of . The Canadian children's game show ''
Video & Arcade Top 10 Video & Arcade Top 10 (often abbreviated as V&A Top 10 or simply V&A) was a Canadian game show broadcast on YTV from 1991 to 2006. Filmed in Toronto, Ontario, it was a competitive game show in which contestants played against each other in vide ...
'' used Wide-Boy64 adapters so contestants could play Game Boy games on some later episodes.


S-Video Cable

The
S-Video S-Video (also known as separate video, Y/C, and erroneously Super-Video ) is an analog video signal format that carries standard-definition video, typically at 525 lines or 625 lines. It encodes video luma and chrominance on two separate channe ...
cable provides a better quality picture than composite RCA cables via the MultiAV port. The NTSC cable is identical to and compatible with earlier SNES (NTSC/PAL) and later GameCube (NTSC-only) S-Video cables. The first-party NTSC Nintendo 64
S-Video S-Video (also known as separate video, Y/C, and erroneously Super-Video ) is an analog video signal format that carries standard-definition video, typically at 525 lines or 625 lines. It encodes video luma and chrominance on two separate channe ...
cable sold by Nintendo, however, was not produced in PAL regions. The PAL Nintendo 64 does natively output S-Video (Luma/Chroma), but require a different cable to NTSC Nintendo 64 due to a design difference in most or all PAL motherboard revisions. Nintendo never released an official
S-Video S-Video (also known as separate video, Y/C, and erroneously Super-Video ) is an analog video signal format that carries standard-definition video, typically at 525 lines or 625 lines. It encodes video luma and chrominance on two separate channe ...
cable for the PAL console. Using an NTSC
S-Video S-Video (also known as separate video, Y/C, and erroneously Super-Video ) is an analog video signal format that carries standard-definition video, typically at 525 lines or 625 lines. It encodes video luma and chrominance on two separate channe ...
cable on a PAL console will usually produce over-bright, garish colors; or it may not produce any video image at all. Third-party
S-Video S-Video (also known as separate video, Y/C, and erroneously Super-Video ) is an analog video signal format that carries standard-definition video, typically at 525 lines or 625 lines. It encodes video luma and chrominance on two separate channe ...
cables for NTSC and PAL consoles were produced, though many cheaper
S-Video S-Video (also known as separate video, Y/C, and erroneously Super-Video ) is an analog video signal format that carries standard-definition video, typically at 525 lines or 625 lines. It encodes video luma and chrominance on two separate channe ...
cables do not deliver a true
S-Video S-Video (also known as separate video, Y/C, and erroneously Super-Video ) is an analog video signal format that carries standard-definition video, typically at 525 lines or 625 lines. It encodes video luma and chrominance on two separate channe ...
signal, merely passing the
composite video Composite video is an analog video signal format that carries standard-definition video (typically at 525 lines or 625 lines) as a single channel. Video information is encoded on one channel, unlike the higher-quality S-Video (two channels) a ...
signal (the yellow plug of the standard red/white/yellow AV cables) through the
S-Video S-Video (also known as separate video, Y/C, and erroneously Super-Video ) is an analog video signal format that carries standard-definition video, typically at 525 lines or 625 lines. It encodes video luma and chrominance on two separate channe ...
plug.


64DD

The 64DD (NUS-010) is a
floppy drive A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
with real-time clock, font and audio library in ROM, and a bundle of other accessories and custom games. The peripheral was initially announced in 1995, planned for release in 1997, and repeatedly delayed until its release in December 1999. It was launched alongside a now defunct online service called Randnet. With nine games released, it was a commercial failure and so was never released outside Japan.


Mouse

The mouse (NUS-017) was developed for the 64DD's GUI-based games and applications, such the ''
Mario Artist is an interoperable suite of three games and one Internet application for Nintendo 64: ''Paint Studio'', ''Talent Studio'', ''Polygon Studio'', and ''Communication Kit''. These flagship disks for the 64DD peripheral were developed to turn the gam ...
'' suite, ''
SimCity 64 is a city-building video game developed by HAL Laboratory and published by Nintendo for the Nintendo 64DD. The game and its peripheral were released only in Japan. Gameplay ''SimCity 64'' may have been intended as a sequel to Nintendo's Super ...
'', and the web browser for Nintendo's defunct online service
Randnet The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "6 ...
. It was manufactured by Mitsumi and was released only as a bundle with the 64DD's launch game, '' Mario Artist: Paint Studio''. It works with , which was switched from the 64DD to Game Pak.


VRU

The VRU or Voice Recognition Unit (NUS-020, NUS-021, NUS-022, and NUS-025) is compatible with only two games: ''
Hey You, Pikachu! ''Hey You, Pikachu!'' is a virtual pet ''Pokémon'' spin-off video game for the Nintendo 64 developed by Ambrella and published by Nintendo. It was released in Japan on December 12, 1998, and in North America on October 30, 2000. The player is ...
'' and '' Densha de Go! 64''. ''Hey You, Pikachu!'' is packaged with the VRU and requires it, but ''Densha de Go! 64'' does not and is sold separately. The VRU consists of a ballast (NUS-020) connected to controller port 4, a
microphone A microphone, colloquially called a mic or mike (), is a transducer that converts sound into an electrical signal. Microphones are used in many applications such as telephones, hearing aids, public address systems for concert halls and public ...
(NUS-021), a yellow
foam Foams are materials formed by trapping pockets of gas in a liquid or solid. A bath sponge and the head on a glass of beer are examples of foams. In most foams, the volume of gas is large, with thin films of liquid or solid separating the reg ...
cover for the microphone, and a clip for clipping the microphone to the controller (NUS-025, bundled with ''Hey You, Pikachu!'') or a plastic neck holder for hands-free usage (NUS-022, bundled with ''Densha de Go! 64''). The VRU is calibrated for best recognition of a high-pitched voice, such as a small child's, and other voices are less likely be recognized properly by the VRU. VRUs are region dependent, and foreign region VRUs are not detected by the games. No VRU compatible game was launched in the EUR region (PAL, Europe), so there is no EUR-region VRU. A similar device for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
is
Wii Speak The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
.


Cleaning Kit

The cleaning kit (NUS-014, NUS-015, and NUS-016) contains materials to clean the connectors of the Control Deck, controllers, Game Paks, Rumble Paks, and Controller Paks.


RF Switch and RF Modulator

The RF Switch and RF Modulator (NUS-009 and NUS-003) connect the Nintendo 64 and model 2 SNES (redesigned after the launch of the Nintendo 64) to the television through RF. It is primarily intended for older televisions that lack AV cable support. The RF switch itself is identical in every way to the RF switches released for Nintendo's prior systems (the
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
and the
SNES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
) and can be interchanged if needed. This set was later re-released for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
to give it RF capability. The cables intended for the GameCube will also work with the Nintendo 64 and SNES.


Euro Connector Plug

The Euro Connector Plug is an adaptor packaged with European releases of the console, which converts RCA composite and stereo cable inputs to Composite
SCART SCART (also known as or , especially in France, 21-pin EuroSCART in marketing by Sharp in Asia, Euroconector in Spain, EuroAV or EXT, or EIA Multiport in the United States, as an EIA interface) is a French-originated standard and associated 21- ...
.


Video capture cassette

The video capture cassette (NUS-028), or cartridge, is for the 64DD game series. The back of the cartridge has audio, video, and microphone input jacks. It was bundled with the 64DD game


Modem

The modem cartridge (NUS-029) connects at up to , for the defunct Randnet service and compatible 64DD games and web browser.


Power supply

The power supply (NUS-002, UKV-EUR-AUS-JPN-USA) provides electricity to the Control Deck.


Keyboard

The compact keyboard is for the Randnet service and compatible 64DD games.


SmartMedia

SmartMedia memory cards for contain images, backgrounds, borders, and other media assets for editing the user's photos. There are at least six different cards: * ''Illustrations - '' * ''Illustrations - '' * ''Characters collection - '' * ''Characters collection - '' * ''Characters collection - '' * ''Characters collection - '' * ''Characters collection - '' * ''Characters collection - '' * ''Characters collection - '' * ''Characters collection - '' The cards are all 3.3 V 2 MB SmartMedia memory cards manufactured by Hagiwara Sys-Com. ''Mario no Photopi'' was bundled with an empty memory SmartMedia card for storing the user creations.


Licensed


ASCIIWHEEL 64

The ASCIIWHEEL 64 is an alternate controller shaped as a steering wheel for driving games, with an accessory port.


Bio Sensor

The Bio Sensor (NUS-A-BIO-JPN) is an ear clip that plugs into the Controller Pak slot of the controller to measure the user's
heart rate Heart rate (or pulse rate) is the frequency of the heartbeat measured by the number of contractions (beats) of the heart per minute (bpm). The heart rate can vary according to the body's physical needs, including the need to absorb oxygen and excr ...
. It was manufactured by Seta and released only in Japan. It is compatible only with ''
Tetris 64 is a puzzle video game for the Nintendo 64. It was released only in English in Japan in 1998, and is the only Nintendo 64 game that works with the bio sensor accessory, which it included. Bio sensor The bio sensor is a Nintendo 64 accessory pr ...
'', which slows down or speeds up depending on how fast the player's heart is beating. This device is similar to the unreleased
Wii Vitality Sensor The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact wit ...
.


Tsuricon 64

The (ASC-0905) is a fishing controller manufactured by ASCII Corporation and compatible with a few fishing games released in Japan, like , , or


''Densha de Go! 64'' controller

A train controller compatible with just one game: It is similar to other controllers for the same game series on different platforms such as Dreamcast and PlayStation. The game optionally supports the VRU.


System Organizer

Nintendo licensed A.L.S. Industries to make two types of black wooden system organizers. Both feature a plastic drawer, bearing a Nintendo 64 sticker, with slots designed to hold Nintendo 64 game cartridges, controllers, and Controller Paks.


Traveling accessories

The Messenger Bag is a black bag to be carried on the left side of the body. It comes with zippered compartments on the outside and inside and with mesh pockets, for a few games and a controller. Nintendo licensed a Traveling Case—a black bag, with the Nintendo 64 name stitched on the front. Two plastic buckles on the front keep the bag closed. It carries the Nintendo 64 console, controllers, games, and accessories. They also made a standard black backpack with the Nintendo 64 logo on the top and a zippered compartment on the front.


Camera

A basic 35 mm camera, complete with a timer and flash. Official cameras have a Nintendo 64 logo on the front. They come in different colors such as blue and orange.


Development and backup

Nintendo's original development environment for Nintendo 64 software is a card made by
SGI SGI may refer to: Companies *Saskatchewan Government Insurance *Scientific Games International, a gambling company *Silicon Graphics, Inc., a former manufacturer of high-performance computing products *Silicon Graphics International, formerly Rac ...
containing most of a Nintendo 64 console, plus a
software development kit A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific to ...
(SDK) for self-hosted installation in an
SGI Indy The Indy, code-named "Guinness", is a low-end multimedia workstation introduced on July 12, 1993. Silicon Graphics Incorporated (SGI) developed, manufactured, and marketed Indy as the lowest end of its product line, for computer-aided design (CA ...
workstation. The second generation moved to a much cheaper partner model between a normal Nintendo 64 console and a PC by providing a cartridge form factor holding flash storage with a cable connection to a PC. Nintendo officially licensed
SN Systems SN Systems is a provider of Windows based development tools for games consoles, including the PlayStation 5, PlayStation 4, PlayStation 3, PlayStation 2, PlayStation, PlayStation Vita, and PSP. The company had provided tools for the Atari ST, Am ...
to make the SN Systems dev kit and SN Maestro 64, the second generation of Nintendo 64 SDK in PC partner form to replace the Indy-hosted hardware solution. Unofficial kits include IS-VIEWER 64 and Partner 64. The Monegi Smart Pack is a collection of third-party hardware and software which facilitates real-time development while the game is running on the console. Through the decades, many unlicensed third-party peripheral devices have provided many consumer-friendly alternative storage mediums for retail Nintendo 64 consoles. They bypass console security for the purpose of development or for users making backups of game cartridges and save data. The
Doctor V64 The Doctor V64 (also referred to simply as the V64) is a development and backup device made by Bung Enterprises Ltd that is used in conjunction with the Nintendo 64. The Doctor V64 also had the ability to play Video CDs, audio CDs and had an ...
is a CD-ROM peripheral designed by Bung Enterprises and released in 1996. It plugs into the Nintendo 64's underside expansion slot, and uses a lockout-bypass adaptor that fits into the cartridge port, into which any retail cartridge is inserted for use of its lockout chip by proxy. The Doctor V64 Jr. is a cheaper, condensed version that fits into the cartridge port and provides a parallel port connection to a PC. Bung made the DX 256 Super Game Saver which stores 256 battery EEPROM save states, and the DS1 Super Doctor Save Card. The CD 64 is a CD-ROM drive developed by UFO/Success Company. Mr. Backup Z64 designed by Harrison Electronics, Inc. is a ZIP drive peripheral for creating writable backups and performing playback of any Nintendo 64 cartridge. The modern Everdrive 64, ED64 Plus, N64 Neo Myth, and 64Drive use SD cards for mass storage of ROM image files or USB cables to connect to a PC for transfer.
DexDrive DexDrive is a line of home video game console memory card readers released in 1998, allowing data transfer to a PC. It was made by now-defunct InterAct for use with PlayStation and Nintendo 64 memory cards. Overview The DexDrive provides PC o ...
is a retail consumer product, an adaptor to connect a Nintendo 64 #Controller Pak into a PC serial port, for sharing
saved game A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
s.


Unlicensed

* The Glove Controller is a wearable glove-like controller similar to the
Power Glove The Power Glove is a controller accessory for the Nintendo Entertainment System. The Power Glove gained public attention due to its early virtual reality mechanics and significant marketing. However, its two games did not sell well, as it was ...
with buttons like a normal controller. It is usable in any game. * The Tilt Pak is a rumble feedback and motion sensor made by Pelican. * The
GameShark GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows-based computers. Currently, the brand name is owned by Mad Catz, which marketed GameShark products fo ...
, or
Action Replay Action Replay is the brand name of a cheating device (such as cheat cartridges) created by Datel. The Action Replay is available for many gaming systems including the Nintendo DS, Nintendo DSi, Nintendo 3DS, PlayStation Portable, PlayStation ...
in Europe, is an unlicensed cheat device, similar to the
Game Genie Game Genie is a line of video game cheat cartridges originally designed by Codemasters, sold by Camerica and Galoob. The first device in the series was released in 1990 for the Nintendo Entertainment System, with subsequent devices released for t ...
, made by InterAct in two versions. The first version has an LED display and a slot on the back of the unit for an expansion card that was never made. The second version (known as the "Pro" series, versions 3.2 and up) has a parallel port on the back for connecting to a computer for game downloads. *
SharkWire Online SharkWire Online is a specialized GameShark device with a serial port and modem added, accompanied by a now-defunct dialup Internet portal service. Launched in January 2000, it was sold only in the US, by InterAct which is most famous for its G ...
is a GameShark with modem and PC-style
serial port In computing, a serial port is a serial communication interface through which information transfers in or out sequentially one bit at a time. This is in contrast to a parallel port, which communicates multiple bits simultaneously in parallel. ...
for
keyboard Keyboard may refer to: Text input * Keyboard, part of a typewriter * Computer keyboard ** Keyboard layout, the software control of computer keyboards and their mapping ** Keyboard technology, computer keyboard hardware and firmware Music * Musi ...
s. It allowed
email Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices. Email was thus conceived as the electronic ( digital) version of, or counterpart to, mail, at a time when "mail" meant ...
ing and Game Shark updates through the now discontinued sharkwire.com dial-in service. * The GB Hunter is a
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
player, similar to the first-party
Super Game Boy The is a peripheral that allows Game Boy cartridges to be played on a Super Nintendo Entertainment System console. Released in June 1994, it retailed for $59.99 in the United States and £49.99 in the United Kingdom. In South Korea, it is calle ...
for the SNES. * The High-Rez Pack is
Mad Catz Mad Catz Global Limited (formerly Mad Catz Interactive, Inc.) is an American Chinese-based company that provides interactive entertainment products marketed under Mad Catz, GameShark (gaming products) and TRITTON (audio products). Mad Catz distr ...
's less expensive version of the Expansion Pak. There were reports of overheating due to inadequate cooling/venting, and the unit suffered from poor build quality. * The N64 Passport is an adaptor and cheat device that bypasses games'
region lock A regional lockout (or region coding) is a class of digital rights management preventing the use of a certain product or service, such as multimedia or a hardware device, outside a certain region or territory. A regional lockout may be enforced ...
, with a few exceptions. * The Memory Card Comfort by Speed-Link is a controller expansion with four separate memory areas and 123 pages each, selectable via a small switch. * The SharkPad Pro is a third-party controller from InterAct, with slow motion and autofire capabilities. * The Tremor Pak is a third-party rumble expansion. * The
Nyko Nyko is an American manufacturer of third-party accessories for various gaming consoles. Notable products Air Flo In 2002, Nyko introduced its Air Flo line of anti-sweat gaming controllers, which feature built-in fans to prevent sweaty palms. ...
Hyper Pak Plus contains internal memory and a rumble feature. * The Advanced Controller is a Mad Catz gamepad with the same form and controls as the standard Nintendo 64 controller, plus a turbo button. * The Mad Catz Steering Wheel is a set consisting of an analog steering wheel that turns 270 degrees, two foot pedals, and a stick shift. * The Power Wheel is a steering wheel with foot pedal module, produced by Game Source. * The V3 Racing Wheel is a steering wheel with foot pedals produced by InterAct. It includes an expansion port which does not support the Rumble Pak due to the risk that it would grate on the player's crotch. * The Flight Force Pro 64 is a
flight stick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
from InterAct. * The Arcade Shark is an arcade-style
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
controller from InterAct with slow motion and autofire buttons. * The
Tristar 64 The Tristar 64 is an unlicensed add-on for the Nintendo 64 (N64) video game console. Produced in Hong Kong by Future Laboratory, the Tristar 64 features two additional cartridge ports which are designed to accept cartridges created for the Nintendo ...
is a third-party adaptor enabling
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
and
SNES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
games on Nintendo 64. The device expands the cartridge slot into three total slots for each cartridge type. * InterAct reportedly had two Nintendo 64
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensing ...
s "packed and ready to ship", one of them with built-in
force feedback Haptic technology (also kinaesthetic communication or 3D touch) is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. These technologies can be used to create virtual objects in a computer ...
, but never released them due to the complete lack of
light gun shooter Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a scre ...
s for the console.


Notes


References

{{Nintendo hardware Nintendo 64